More Custom Ranger Cards

Redesigning the card info to make it clear what is "at the ready" and what is buried deep in the soldiers pack.




Custom Ranger Cards

Made these to personalize my copy of Ranger by omega games.
I Created cards for all the characters in my Ranger squads.









there are still a few typo's I need to fix...

TOUCHSTONE : Oubliette Art


first piece of art for my new print and play card game...

TOUCHSTONE : Oubliette

Touchstone is a violent sport played by fantasy races. In Touchstone Oubliette the game has moved from the sunny stadiums of the Braying Fields to an underground dungeon where the walls are constantly shifting and dancing around the players in an attempt to trap and crush them.



You play the role of the individual players that must attempt to make their way through the Oubliette in order to score points for the team. These attempts are called a Drives. The deck represents the living maze and the opposing team's players that are trying to stop you. After each of your Drives the opposing team gets a Drive. The game represents the AI's Drive with a single card draw.

Core strategies:

In order to escape from the Oubliette the player must evade the creatures and shifting walls attempting to block his path, locate a key, and finally find the one door that leads out of the maze. If the player finds and escapes with the Touchstone then he gets extra points. If the player hasn't escaped before the last card is drawn then they are lost in the Oubliette and loose that Drive.

If the Drive isn't going well the players will have to use portals to buy more time. Portals shift not only the players position in the maze but they also propel him backwards or forward in time (either removing cards from or returning cards to his draw deck).

There are also 4 types of items that can be used to outsmart the creatures or illuminate the dark Oubliette.



Download links:

http://boardgamegeek.com/article/6877914#6877914

Touchstone UI Designs

title page


gameplay page


victory page

Another mockup



Final Layout with placeholder art...

new touchstone teams concepts

trickster gnomes and half dragons...


The gnomes have abilities that let them draw more cards, put opponents cards to sleep, and create illusions (cards whose values are randomly generated each time they resolve). The gnomes also have a much lower number range available to represent their size while the half dragons have a much higher range then any other team because they can fly.

Title page mockup



This is the first full res mockup for the ipad version of touchstone.

Touchstone wireframe

I simplified the interface so its cleaner and less dependent
on special illustrations. I'm handing this off to a graphic
designer for final polish.



I also had an idea to have a ticker along the bottom
of the gameplay page that will scroll through your
stats for the season... wins, losses, touchdowns,
interceptions, kills, etc.

Touchstone ipad UI sketches

Menu and layout studies for ipad version of the game...

officially geeky

Touchstone is now on boardgamegeek.com!