Playtesting Weekend



This weekend was the first major playtest of the new rules. The playtest group enjoyed the core concepts and the speed of the game but there was some confusion over a few of the special abilities and the games all ended with no touchdowns!

Discussions after the playtest revealed that two of the abilities that were variants of other abilities were confusing so I have decided to cut them in order to simplify the rules. The lack of touchdowns was the result of me adding too many special abilities to the cards. I will thin out the abilities so each card has more of the numbers needed to make the perfect play as well as test out allowing the players to have 6 cards in their hands instead of the original 4. I want the game to not only be fast but high scoring. I hope to have all these changes finalized and new cards printed in time for another playtest next weekend.



I also plan on making an illustrated tutorial to show the core strategies in more detail. The way the value of the plays change after a push is a really exciting mechanic but it takes a while for the average player to understand this concept. I want to make sure players understand this concept before they start their first game.

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